ValidateAccessToken
Validates an access token. Usually used server-side to authenticate players.
Last updated
Validates an access token. Usually used server-side to authenticate players.
Last updated
Type | Name | Description |
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Type | Description | |
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Type | Params | Name | Description |
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Type | Returns | Name | Description |
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FString
AccessToken
The access token to authenticate.
bool
Response
The response.
EErrorCode
Status Code
The status code.
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams
bool
Response, TEnumAsByte<EErrorCode>
StatusCode
OnValidateAccessTokenCompleted
Multicast delegate to bind to. Called when the asynchronous event has completed.
Static Function
UValidateAccessToken*
ValidateAccessToken(const UObject* WorldContextObject, const FString& AccessToken)
Constructor
AccessToken
(FString
): The access token to authenticate.
Function
void
Activate()
Activates the asynchronous event