Validates an access token. Usually used server-side to authenticate players.
Last updated 2 years ago
FString
AccessToken
The access token to authenticate.
bool
Response
The response.
EErrorCode
Status Code
The status code.
#include "WalletService/ValidateAccessToken.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams
bool Response, TEnumAsByte<EErrorCode>StatusCode
TEnumAsByte<EErrorCode>
OnValidateAccessTokenCompleted
Multicast delegate to bind to. Called when the asynchronous event has completed.
Static Function
UValidateAccessToken*
ValidateAccessToken(const UObject* WorldContextObject, const FString& AccessToken)
Constructor AccessToken (FString): The access token to authenticate.
Function
void
Activate()
Activates the asynchronous event