WriteDynamicMetadata
Writes dynamic metadata to the Emergence inventory service database.
Last updated
Writes dynamic metadata to the Emergence inventory service database.
Last updated
The authorization header is always "0iKoO1V2ZG98fPETreioOyEireDTYwby" currently. This is subject to change in the future.
Inputs
Type | Name | Description |
---|---|---|
Outputs
Type | Description | |
---|---|---|
Type | Params | Name | Description |
---|---|---|---|
Type | Returns | Name | Description |
---|---|---|---|
FString
Response
The dynamic metadata.
EErrorCode
Status Code
The status code.
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams
FString
Response, TEnumAsByte<EErrorCode>
StatusCode
OnWriteDynamicMetadataCompleted
Multicast delegate to bind to. Called when the asynchronous event has completed.
Static Function
UWriteDynamicMetadata*
UWriteDynamicMetadata* WriteDynamicMetadata(const UObject* WorldContextObject, const FString& Network, const FString& AuthorizationHeader, const FString& Contract, const FString& TokenID, const FString& Metadata);
Constructor
WorldContextObject
(const UObject*
): World Context Object.
Network
(FString
): Network of the contract we're writing the metadata to.
AuthorizationHeader
(FString
): Your game's Authorization Header.
TokenID
(FString
): The Token ID contract we're writing metadata to.
Metadata
(FString
): The metadata to write.
Contract
(FString
): The contact that we're writing to.
Function
void
Activate()
Activates the asynchronous event
FString
Network
Network of the contract we're writing the metadata to.
FString
AuthorizationHeader
Your game's Authorization Header. Currently it is always "0iKoO1V2ZG98fPETreioOyEireDTYwby".
FString
TokenID
The Token ID contract we're writing metadata to.
FString
Metadata
The metadata to write.
FString
Contract
The contact that we're writing to.