CreateKeystoreFile
Creates a new KeyStore file using an existing private key.
Last updated
Creates a new KeyStore file using an existing private key.
Last updated
These are no longer used as of Unreal 0.4.0. Use private key in write method instead!
This method isn't available in the Unreal Marketplace version. It requires the version available on our Github! It also doesn't work on the Mac version.
Type | Description | |
---|---|---|
Type | Params | Name | Description |
---|---|---|---|
Type | Returns | Name | Description |
---|---|---|---|
FString
Response
The response.
EErrorCode
Status Code
The status code.
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams
FString
Response, TEnumAsByte<EErrorCode>
StatusCode
OnCreateKeyStoreFileCompleted
Multicast delegate to bind to. Called when the asynchronous event has completed.
Static Function
UCreateKeyStoreFile*
UCreateKeyStoreFile *CreateKeyStoreFile(const UObject *WorldContextObject, const FString &PrivateKey, const FString &Password, const FString &PublicKey, const FString &Path);
Constructor
path
(FString): where to store a keystore. Important: the directory that will contain the file does need to exist, only a file will be created.
password
(FString): the password that will encrypt our KeyStore File.
PublicKey
(FString): The public key to use to create the KeyStore.
PrivateKey
(FString): The private key to use to create the KeyStore.
Function
void
Activate()
Activates the asynchronous event
FString
Path
Where to store a keystore.
FString
Password
The password that will encrypt our KeyStore File.
FString
PublicKey
The public key to use to create the KeyStore.
FString
PrivateKey
The private key to use to create the KeyStore.